
WaitForGodot
A downloadable asset pack
WAIT FOR GODOT
Godot-Style Timers + Async Trigger Engine for RPG Maker MZ
Unlimited independent named timers. Start, stop, pause, resume, loop, randomize — just like Godot Engine's Timer nodes. Plus Async Triggers that run actions automatically when conditions are met. Fully saved, fully compatible, 100% free.
Timer System
Async Trigger Engine
Timers watch conditions every frame and run actions automatically — no event needed!
Event / NPC Control
Wait Commands
WaitForTimer
WaitForSwitch
WaitForVariable
Block the event until a timer expires, a switch turns ON/OFF, or a variable reaches a value.
Plugin Commands
Create
Start
Stop
Pause
Resume
Restart
Delete
SetTime
Randomize
BindEvent
Wait
ToVariable
ToSwitch
ShowDisplay
HideDisplay
HideAllDisplays
SetPauseMode
AddTrigger
ClearTriggers
AutoSwitch
ClearAutoSwitch
SetEventEnabled
TeleportEvent
TurnEvent
MoveEvent
SetSelfSwitch
WaitForSwitch
WaitForVariable
Script Calls
$gameTimersMZ.create("boss", 60, false, true, 12)
$gameTimersMZ.start("boss")
$gameTimersMZ.stop("boss")
$gameTimersMZ.pause("boss")
$gameTimersMZ.resume("boss")
$gameTimersMZ.restart("boss")
$gameTimersMZ.delete("boss")
$gameTimersMZ.remaining("boss")
$gameTimersMZ.remainingFrames("boss")
$gameTimersMZ.duration("boss")
$gameTimersMZ.elapsed("boss")
$gameTimersMZ.loopCount("boss")
$gameTimersMZ.timeoutCount("boss")
$gameTimersMZ.isRunning("boss")
$gameTimersMZ.isPaused("boss")
$gameTimersMZ.isStopped("boss")
$gameTimersMZ.isExpired("boss")
$gameTimersMZ.exists("boss")
$gameTimersMZ.names()
$gameTimersMZ.count()
$gameTimersMZ.setDisplay("boss", {x:100, y:50, format:"M:SS", color:"#ff0000"})
$gameTimersMZ.showDisplay("boss", -1, 0, "M:SS")
$gameTimersMZ.hideDisplay("boss")
$gameTimersMZ.setEventEnabled(5, false)
$gameTimersMZ.teleportEvent(5, 10, 15)
$gameTimersMZ.turnEvent(5, 6)
$gameTimersMZ.moveEvent(5, "DDRU")
$gameTimersMZ.setSelfSwitch(-1, 5, "A", true)
10 PUZZLE IDEAS
9 levers in sequence. Press the wrong one or run out of time → restart. Timer resets after each correct lever.
AutoSwitch syncs platform position with timer. Platform moves while timer runs. Perfect for platformers.
60-second timer on boss start. On timeout, common event changes boss AI, speed, attacks. Action RPG essential.
3 timers with random durations. Each trigger moves a guard via MoveEvent. Never predictable patrols.
NPC: "You have 10 seconds!" Timer expires → AutoSwitch changes NPC page to "You waited too long!"
30-second timer. AutoSwitch changes lighting every 5s. Triggers at 10s, 5s, 0s for countdown intensity.
Looping timer with Randomize (10-30s). On timeout, TeleportEvent moves enemy to random position.
Player completes 3 tasks. Timer runs. ToVariable stores remaining time. Conditional Branch rewards speed.
Timer A triggers Timer B after 5s. Timer B triggers Timer C after 3s. Perfect for dramatic cutscenes.
5-minute timer. Each rescued NPC adds +30s. Timer triggers common event at 0. Multiple endings based on time!
Plugin Parameters
Compatibility
Quick Setup
- Place
WaitForGodot.jsinjs/plugins/ - Enable it in Plugin Manager
- Add Plugin Commands to any event:
WaitForGodot → Create - Timer starts instantly with Auto Start ON
- Use AddTrigger for automatic actions, Wait for blocking sequences
Notes
- ✅ Timers are frame-based (60 fps = 1 second) — never drift
- ✅ Fully saved with the game — Continue and Load work perfectly
- ✅ No dependencies — RPG Maker MZ only
- ✅ MV is not supported — MZ only
- ✅ 100% FREE — Royalty-free for commercial and non-commercial projects
Made by Rpx & Just Dev — in collaboration with GDSchool
| Published | 23 hours ago |
| Status | Released |
| Category | Assets |
| Author | Rpx |
| Tags | 2D, Godot, RPG Maker, RPG Maker MZ, rpg-maker-time, timer |
| Content | No generative AI was used |
Download
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